Rebloom

Individual Project



Genre:Puzzle-adventure, casual
Development:

Unreal Engine 5, Maya, Substance Painter

Role:  
Level Design, technical design, character design





Introduction



Rebloom is a third-person exploration game where you shape-shift into enchanted objects to gain mythical abilities and solve environmental puzzles.

In a dreamlike celestial garden with surreal beauty, a quiet corruption grows beneath the surface—inky thorns that twist around and encroach the tranquility. Once its guardian deity, a fox awakens with only fragments of the divine power left, unsure whether this world is real, a dream, or a fading memory. To restore the garden’s harmony, the fox borrows power from sacred objects and transforms to their mythical creature forms — like a lotus lantern to cast guiding light or a teapot to purify with enchanted water. As the fox cleanses each shadow, the celestial garden begins to heal the spiritual echo…



This game project focuses on the question: How can oriental cultural context be communicated through spatial and mechanical interaction rather than through text-based storytelling?

This game takes an intuitive, interaction-driven approach to storytelling behind, encouraging players to discover the cultural context gradually through their engagement in the environment. Through exploration, players can in sync with the rhythm of progression and the logic behind their abilities. This design concept aims to foster an atmosphere based on oriental cultural aesthetics while deepening immersion.








     

     



Character Design
 









Level Design

                 


                     
      
                   


Mechanic Design